
Tennel Grimbeck, skinner of the Rolsarn Swamp on the edge of the Confederacy of City States, is leaving the home he’s known for all his life ahead of tragedy and rumors of murder.
Runya Sulemar, holy warrior of the Hinoitaur race, has been wandering the expanse of the Dim, the last messenger to carry a warning of doom to the world beyond.
Morriga Dagnon, young aristocrat of the city of Drenon, seeks to prove the fame and glory of her home’s legends as the greatest archers of the Confederacy.
Dobrek, a mysterious duelist, was drafted as a scout to be sent south to the Greenwater after an unfortunate misunderstanding with the magistrate of Drenon.
The Greenwater, a vast inland sea out of which grow trees the size of mountains. A place of savage, primal danger and new opportunity.
A place were the depths have never been fully tested, either in the waters or the hearts of its residents.
Contents
Discussion Places
View or Add to the TV Tropes site
Tennel Grimbeck leaves his home in the Rolsarn to head for the mysterious lands to the south known as the Greenwater.
The prologues are left out of this so that you have the main story intact. To read the prologues, please purchase the book through the Merchandise Links
Part One - Leaving
Chapter 1 - At the Rolsarn's Edge
Part Two - Arriving
Runya Sulemar, the snake-like woman warrior, has joined with Tennel Grimbeck and the other scouts, and she apparently has something to say to the Ffolk that dwell in the Greenwater. A warning of evil to come.
Part Three - Meeting
Chapter 10 - Definition of Exile
Part Four - Desecration